Thursday, 31 January 2013

Rumours: Some pics from the WoC Army book

Found some pictures over at Cotec showing stats for Chimera, Ghorebeast Chariot, Trolls, Chaos Knights, Chosen, Hellstriders, Chaos Warriors, Marauders, Forsaken and Manticore. These where posted by the user Rosstifer

Wednesday, 30 January 2013

Rumours: More Warriors of Chaos Army Book info

More info regarding the new WoC army book, interesting read and if you missed all previous info you can find it in my first compilation. This information is from two members on Warseer, and what they wrote can be found in this thread on various pages.

Posted by: Baluc
Chaos Warshirne

Bound spell LVL4

d3 units within 12" get a roll on the EotG table, roll 3d6 and remove one die of your choice to gain result.

Chosen when deployed, or coming on the table from reserve roll on EotG table, roll 3d6 and remove on die, roll does not effect characters

Q: Probably likely that the guy giving us these 'rumors' read it wrong and that it has been brought in line somewhat with how other war machine crews work. We'll see though. The Hellcannon is an unusual instance in that it can still live after the crew are dead. I'm hoping the crew are just removed first when taking wounds rather than hitting them on a 5+.

A: Its a monster, with a shooting attack now, so not a warmachine at all...

Q: It's even possible that now is a warmachine and not a monster with handlers.

A: Its not a warmachine, and it is still monster and handler is like its 4 special rule.

Q: Are chaos knight actually 5 points more now that you have to pay for ensorc weapons? Im asking cause all the other cavalry in tge 8th dropped in price.Since they are already expensive. Also chaos trolls if they lost mutant regen and magic vomit arent they exactly same as ong trolls now that cost 10 points less ? Thats quite huge nerf.So im wondering if they still have some special rule to justify costing 10 more?

A: Chaos Trolls are 7*5, with the change to how marks are purchased, medium sized units are drastically cheaper, full command dropping from 50 to 30 points also helps

Q: About chosen, do they choose they first gift now or they still have to roll for it?

A: They do still get the roll. They roll 3d6 and drop one die of their choice, the warsrhine works the same way. Mark of Nurgle, is only CC

Q: Excuse me Baluc....some questions please!

Are daemon princess still lvl 1 wizards? Can they buy additionals levels? Are they Unstable?

How much for gorebeast chariot? And mutalith/slaughterbeast?

Any change on special characters? Points or rules?

Chaos ogres cheaper?

Are gifts of chaos inside magic items allowance or out?

Is tail attack +d3 on chimera included in base cost?

Are forsaken still frenzied? Still d3+1A?

are Daemon Princess monstrous infantry or monsters? being MI means look out sir at 4+ near trolls and chaos ogres......but being monsters means d6 S6 thunderstomp

Thanks a lot in advance

A: Without point costs, Daemon prince buys each level for the normal cost, starts with none

The 600+ ones are less than 6, for instance you can take kholek at 2200 points

Archeons swords of chaos get hatred and ItP

Sigvald is T5 now, always gets +1 attack for eye of the gods

Valkia gets +1 S for every eye of the gods roll

Gifts and magic are seperate

chimera comes with tail attack

Daemon Prince is a monster

Forsaken are frenzied, Mark of Khorne gives hatred

Posted by: AmaroK
I had a brief overview of the book today. What worries me is the third eye of tzeentch gift can still makes a lot of cheese, though not in the same way as it used to. Tzeentch mark still improves ward save (you can easily get 3+ ward) and the third eye makes you rerol 1´s in ward saves. It´s not Kaelth´s like, but almost. Lore of tzeentch is not that impressive now, but the stealing spell one can be pretty nasty if casted by the previous, almost unkillable, mage. I hope its not like this or I missed something in my brief overview.
The rest is more or less ok, though the 50% rise of marauders and their weapons upgrades makes me think they wont be seen so much anymore. The chaos ogres having impact hits in the same way as OK ogres have is nice, and they got cheaper as well. And the cannon having magical attacks, 5+ ward save and
-1 to panic checks and the rest staying the same makes it a better choice now.
About the Warshrine, it still gives the blessing to one unit/models. The bound spell is to affect 1d3 models with the EoTG within a range.

It affects to d3 models that already had the EoTG rule. About the 3d6 removing the lowest, I think thats the way Chosen roll the chart, not sure about the Warshrine effects. The powerlevel was 5, I think.

Edit: not sure if it was mentioned already, but a marked character can´t join a unit with a different mark, and two different marked characters can´t join the same unit. It was about time, I´d say

Q: Oh yeah! Very Important Question: is the "Will of Chaos" still a thing? I.E. Pretty much everybody getting panic re-rolls…?

A: I couldn´t see the Will of Chaos anywhere in the book, I think it´s gone. Not sure if there´s an undividided chaos mark that makes you re-rolls like it was in 6th edition, but as a rule, there´s no "Will of Chaos".

Q: Do you have anything of the Army special rules?

A: Besides the marks things, and the EoTG, I can´t remember any rule army wide. Dragon ogres and Shaggots are almost inmune to bolt attacks/spells , but thats how they always have been, more or less.

Q: so nobody complains about warshrine's effect being a bound spell, combined with vorpex beast bound spell? Add a lvl4 sorcerer and low energy dice... to fail completely. Or people will probably save their dice to dispel both bound spells (like we do with casket of souls)

A: The casting values of most lores aren´t so high. Most are around 8, and the number 6 ones are not that great if you consider the big spells of doom of the BRB. I think the strategy will be mostly many casting of low difficulty spells. As an example, the Tzeentch spell that may steal one of your wizard´s spells and decrease a wizard level as well is just difficulty 8. But time will tell :P

Q: can undivided characters join marked units and viceversa?As I understood it, marked characters have to join a unit with the same mark. 

A: Not sure how undivided works, or if its considered a mark itself, or if its still there. The will of chaos rule is gone, so... But considering two characters with different marks can´t join the same unit, I guess undivided would count as "no mark", or there would be no point on this last ruling.

Q: aluc, what options do chaos ogres get? Also is their impact hit thing just like the regular ogre bull charge now?

A: They come with a pair of points more than an ogre bull, but they have heavy armor as well. Options and stats are the same as before, and the charge is exactly the same OK ogres have, including the d3 impacts if you roll 10 or higher on the charge.

Q: Could we get a little bit of info on the magic items/standards? Effects, category, etc...

A: About standards, they keep the frenzy banner (you never loose frenzy but you have to use it with a unit/char marked with Khorne) and the banner that gives protection for shooting, but its not 5+ ward save, but halving the strenght of the shoot after a succesfull roll (2+ I think, if you roll a 1 it doubles the strenght of the shooting).

About magic items, the helm of many eyes stays the same, improving your armor save on top. Theres a sword that can create spawns when slaying models, a chalice that may turn your character into a demon prince or wound it (rolling a d6 chart) and some other items. About gifts there are more than magic items, the fanciest of them is the third eye of Tzeench, making you rerol the 1´s for ward saves, only for Tzeentch miniatures. I hope this isn´t as cheese as it smells :S

Rumours: Warriors of Chaos AB rules compilation

A guy at Warseer claims he has seen the WoC army book and here is a compilation of what I gathered from him from this thread:

From Beluc over at Warseer:

So I'll start with the thing everyone is waiting to here.

50 Great weapon, Khorne Marauders with full command are 580 points, they do however retain their statline

Now on the more mundane things that have changed.

Mark of Khorne; frenzy
Mark of Tzeentch; +1 ward save
Mark of Slaanesh; Auto pass fear, terror and panic
Mark of Nugrle; Flat -1 to hit in close combat

Marks on a per model basis

Mutant regen is gone (except throgg), and troll vomit is no longer magical, same cost

Chaos ogres gain impact hits

Dragon ogres gain halberd option

Forsaken are basically the same, same point cost, with a chart of rollable USR, ranging from asf, poison, etc
MofK on Forsaken is hatred, MofS is Swiftstride

Eye of the gods are all stat increases, except for 12 which turns characters, and chosen champ into Daemon Prince, units gain stubburn

Valkia always gets +1 S when she rolls on eye of the gods

Sigvald always rolls +1 A on eotgs, and gained T5

Chaos warriors same statline

Warhounds true core

Chariots as normal true core

Hellcannon gains 5+ ward, everything else is the same

Chaos lord stays the same, mounts change a little manticore for example, and marks are somewhat cheaper, mundane gear drops in price

Chaos sorcerers, lores as rumoured, same statline

Daemon Princes!!!

A wait for it... Mazing.

Chaos lord statline, ws9, S6, 5+ ward, Magical attacks, Unbreakable , must take a mark Khorne is +1s on charge, Nurgle is -1 to hit, Slaanesh is armour piercing?, and Tzeentch is re-roll 1's on ward and channel attempts

New stuff:

Chimera, SofM stats with a 4+ armour, for X points gains regeneration, for Y points gains s4 flaming breath weapon, tail attack has rules d3 attacks that are +1 to hit in rear

Slaughterbrute is basically just a attack machine, bound uses are lord or hero ws, and opperates as normal (S7 or 6 can't rememeber exactly can check later, t6, 4+ armour) or can be unbound in which case its frenzied (which it can't lose), and Random movement 2d6, can buy 2 more s5 attacks

Hentical beast, less killy bound spell's effect is roll a d6, 1-5 are d6 T test + effect, 6 is whole unit + effect.

On Magic really great spells basically all made to turn the army into a killing machine, some of my favorites are 2 slaanesh spells 2 and 6 are hexes that give the unit ASL, and random movement d6, Treason is no inspiring presences or hold your ground, Phantasmagoria and Pavane, are both there. Nurgle has a lot of spells that are hexes and augments depending on who you use them on. Curse of the leper gives +d3 T to allies or -d3 to enemies. None are AoE if I recall correctly. Gateway on a 10+ for S is 3d6 hits, instead of 2d6

Skullcrushers get regular MC stats, Juggers have 3 attacks at s6 on the charge, Riders buy lances for 3 or EW for 5. Juggers have magical attacks and are only +2 to armour. Added (And 20 pts increase?)

Juggers are T4, 3 wounds

Daemonswords is gone, Magic items are if I recall correctly, Hellfire sword, Sword of change, The nurgle mace, helm of many eyes is now armour, a slaanesh item that gives you an additional attack for every wound you cause (might be a gift actually), The chalice is pretty meh to be honest.

Eye of the gods is all stat increases +1 bs is 3, +1 attack, +1s, +1 I, etc. Chosen before game roll, get to roll 3d6 and remove on die.

Gifts are mostly pretty cheap, there is one where you trade your attacks for double strength, flaming +5 ward against flaming, poison + 5 ward against poison, scally skin, third eye is back but it doesn't steal spells, an item that gives you +1 spell and +1 to channel.

Oh glean magic, lore of tzeentch, your oppenent loses a wizard level, and a randomly determined spell, which you then gain.

Banner of rage is mofK only makes frenzy unlose able, if a character with the banner joins a unit they gain frenzy,I'm pretty sure blasted standard is also there can't recall all what it did to be honest.

There is a slaanesh banner or item that lets the unit roll 1d6 for Ld.

Oh giant is much cheaper, and mark of Slaanesh is +1 I

Question: Can you expand on the eotg table some more please since its involved so much is it similar to csm one or is it same small table with few changes? Do marauders come with light armour as standard or do you buy it?
Its pretty much what I said so far, 2 is take a ld test if you pass your -1 Ld and stupid, fail and your a spawn or removed, Stubburn, as is LD, 12 is daemon prince, 7 is a re-roll for that turn, everything else is a permanent killing stat increase.

Answer: Marauders are same as now you pay for all their gear in addition, you start with a naked dude.

Question: You're kidding. you have to CAST the EotG spell as a bound spell? That's it?

Shame on GW for pulling a brazen bait and switch with skull crushers, making them awesome so everyone bought them, then nerfing them once sales declined. And the warshrine too... a bound spell? 

Answer: A unit of 3 skullcrushers w/ lances at under 250 points puts out 9 S 6 attacks, 9 S6 magical attacks and 3 S 5 magical attacks, have a 1+ armour save, and highly resistant to test or die spells, I'd say they are well costed, especially when compared against chaos knights.

Chaos knights stay the same, Command are normalized, and marks are per model, must buy EWs.

Question: They don't seem worse. The mounts gained +1 attack and +1 strength on the charge. They might be more expensive, but they're even deadlier than before.

Answer: Not red fury, they get an additional attack afterwards, think that pendant in the hordes of chaos book.

Question: What options in the book allow you to field a viable mono-Khorne army with no wizards as you should be able to do?

Answer: Depends what you mean by viable? Do you want an item that basically makes the opponents 200+ point investment pointless? Or are special flying monsters with regen and 6 attacks not an option? Not to be snarky or rude, I've never understood non-khorne players asking for nifty items or abilities to deal with magic. Khorne hates magic, take the wizard's skull. The fact that you can comfortably fit 3 flying monsters into a 2200 points list should deal with wizards pretty quickly.

Question: Must've misread something, I thought you said they're now AS2+ instead of AS 1+
Answers: Nope the Jugger gives +2 instead of +3 so the total is still 1+, as they have shields.

Question: Does Throgg still let Trolls be core?
Answer: Yes

Question: are there any god specific gifts?
Answer: Several gifts and items

Question: You mentioned marauders are now more than double their original cost. What about warriors, you said their stats are the same... exactly the same? Did their points cost go up or down?

Answer: A naked Chaos warrior is 6.25% cheaper, shield same, additional hand weapon same, halberd 300% increase, Great weapon 150% increase.

Question: Is Kholek still in the book? If the answer is no, just don't reply. My heart will break

Answer: lol Kholek is there cheaper and largely unchanged, although someone did mention his armour save was lower, I didn't follow up on it so I can check if I remember.

So I've double check warshrine. It gives a 3d6 roll and you remove the die you want. For example if you roll 2-3-5 you can have 7, 5, or 8 result. Which means unless you roll triple ones you aren't going to see insanity which still functions the same.

Question: are dragonogres still 4+ armor save and T4 for 60points naked (so still +12 for great weapon?)????? :|
Answer: Same stat line 30% less for great weapons, halberds cost the same as Great weapons

Question: Still after an answer on puppet if it's definately out?
Answer: Gone, like my dad

Question: Jeez and forksaken are the same points. ???
Nerd Vomit.
Answer: Forsaken are pretty meh to be honest, ASL is 1 in 6 chance, followed by one of poison, asf, killing blow, armour piercing, and one more USR.

Comment: I posted this from my iPhone so the post may look a little cluttered. Will fix this later and add more info.

Tuesday, 29 January 2013

Review: White Dwarf February 2013

We got an WD not to long ago but now it's time again. Unfortunately there isn't much new in the form of articles, as it follows the exact formula we are used to by now. Which is a shame, things starts to feel a little stale, some adjustments to the current articles as well as inventing some new ones would have been great.

New Releases
The big surprise when the first leaked pictures arrived was this month's main release, namely Warriors of Chaos. So of course we get a lot of stuff for WoC and my favurites are the Dragon Ogres, the Mutalith Vortex Beast and Vilitch. We also get some new stuff for The Hobbit this month with Knights of Rivendell, Grim Hammers and some new character models. All in all nice looking stuff I really like the Dwarfs. We also get some new stuff from Black Library including a new Gotrek & Felix book and a new book with Commissar Yarrick.

Painting and Modelling
First up is the Army of the Month, featuring Paul Gayners own DIY Space Marine chapter called the Crimson Heralds. A really large army with some unusual mix of colours and some really nice kitbashing in there as well which is nice. In Blanchitsu we get even more Inquisitorial Warbands (why not make a Mordheim like game with these GW?) or at least one, nicely done by Peter Hudson. In Hall of Fame we get so see Sternguard Veterans. This months Parade Ground continues with showing the 2012 Golden Demon winners from last month, this time showing only entries from UK but there are some lovely models.

I liked Kitbash this month showing some 40k command squads, like for example a really nice Sons of Horus made by Duncan Rhodes. Battlegrounds shows us four of the best entries for the 2012 Armies on Parade Competition including Orks, Ogres, Dark Angels and the winner Jimmy Graham with his Tyranids. In Paint Splatter we get more "mini" tutorials showing us really simple steps on how to paint Dragon Ogres, the Mutalith Vortex (not the best looking one though) and how to paint various Forsaken heads in different colours. Sadly we don't get to see any finished results with eyes and what not so the end results do look quite poor. We also get a little bigger tutorial explaining how to paint a Temple of Skulls with green skulls, glow effects and snow. We also get some tips on how to paint the new Hobbit kits as well as on how to paint free hand scrollwork on vehicles etc.

I think this Paint Splatter where among the better ones but I would like to see more in depth tutorials and more advanced techniques as these are very basic.

Rules and Fluff
There are some minor fluff bits here and there in the articles but nothing major at all and certainly no main article about it. No rules to be seen either, we get as little info regarding the new WoC ruleswise as possible. Just some small Sneak Peak pictures of the new book and some hints in the Battle Report. Which is a shame I would have loved to read more about the rules for the new kits, if there are any major changes and so on.

Not even point values on the armies, are you kidding me?

No rivals article this time month but as usual we get a Battle Report. This time it's WoC (big suprise!) vs. Night Goblins. Best thing with this Bat. rep. and all the new ones for that matter is the armies which usually are the actual generals own armies, and not the Eavy metal painted ones we have seen a thousand times already. The next best thing about these new Bat. reps. is the post battle review which gives some insight from others in the staff that watched the game. The battle was interesting and with a little twist when using hidden deployment. There are room for changes though as I have mentioned before in older WD reviews.

The other stuff.. 
Jervis talks about what miniatures it is OK to collect, as he get's this question a lot. The always smiling Jeremy Vetock on the other hand is talking about scenery and terrain as well as how his hills was falling apart. In 'This month in' we get to see some of the White Dwarf staffs newly painted models and some photos from a battle with only Chaos Space Marines. At the Design studio Alex Hedström, Seb Perbet and Mark Harrison share their thoughts about their latest WoC creations. And we also get some thoughts from Robin Cruddance when hw wrote the new WoC Armybook. (sadly nothing juicy about the book) At Forgeworld we got to see some new miniatures (well I haven't seen them before this atleast) with Lokken (from the HH series) and a pre heresy version of Abbadon. Another new thing is a Necron base which looks really promising. For last we have Black Library where we get and interview with David Annandale author to the new books Yarrick: Chains of Golgotha and Mephiston: Lord of Death.

The issue is as good as the last ones but I now think that there's need for some change. The issues is pretty much the same, same design same article segments. Which is fine, but we also need some diversity and everything don't need to stay exactly the same. I would like to see them redo the battle reports a little, give us better overview of the battlefield, with maps like in the old issues or something else. Add a narrative to one battle report, tell us a story. Or go the extreme opposite and go with to veteran gamers meeting each other on the battlefield and being ultra competitive. There are a lot of they can do, and I hope they dare try something else. The same goes for the rest of this issue, same same as the latest ones. Good but no new ideas at all, so because of that it gets 1 point taken from it's score.

Rating: 2,5 out of 5

Monday, 28 January 2013

Guardians of the Covenant Progress

I'm afraid I have been lacking in the painting updates lately and that's because I haven't really finished anything yet. Also on Friday I got some major reinforcements for my GotC with my Waylandgames order finally arriving.

The strange part is my order from GW also arrived that day along with the latest White Dwarf. So I have had a lot of cool stuff to play with in the weekend but unfortunately not as much time, as we parents seldom have.

But I managed to do some stuff at least, building together the Deathwing Knights, started to build the Seraphim Fighter/Dark Talon (don't know which version I want, may try to magnatize or something). Of course I have also read the DA codex and thus far I really like it, a lot of options now compared to the old really restrictive codex. I have also read the new WD and I like the new WoC stuff. I have even made a new order with much of the WoC stuff, even though they are expensive as h**l. So no more GW stuff after that, at least until summer (except maybe some FW/WH Forge stuff)

Just assembled the Deathwing Knights and started to paint one of them up.

WIP photos of my Duriel (Belial Count as with Stormbolter and Sword of Silance) and a Assault Cannon Terminator

Tested out a new way of painting Power Swords, what do you think?
So at the moment I will be concentrating on GotC and WoC when the new stuff arrives, also in between I will do some Empire stuff like paint and convert those Knights. So expect more painting in the future as I have a crap lot to paint up :) 

Friday, 25 January 2013

First look: Feb White Dwarf Pics

Okey we have seen many of the pictures all ready and most of you probably already have the magazine in your hands but If you don't here's some more pictures from the latest issue. These pictures are taken by me and there are some new ones I haven't seen on the net before, like the Sons of Horus character Lokken and pre heresy Abbadon.

The issue is pretty much as the latest ones have been, but I will of course read it through more and I will post a Review as soon as I can. Until then look at these pictures.

Thursday, 24 January 2013

News: More Warriors of Chaos pics and info

So now more people seem to gotten their hands on the latest White Dwarf so we now have some more info and even some more and better quality pictures.

I found all of this in the WoC in Feb thread over at Warseer

First some new pictures from JuSimo and from this thread:

Written by Kerrahn:

I managed to get a hold on a White Dwarf, so I'll list what I've found about WoC reading it (I'll try not include stuff already mentioned, but some might be repeated):

- Dragon Ogres now have access to Halberds
- Chaos Chariots can arm the passenger (I don't know if the guy in front is armed the same) with a Flail, and if it has the same options as the Gorebeast Chariot a Greatweapon (the Chariot shows Halberd and Flail, the Gorebeast shows GW)
- Characters can be mounted on either chariot, and the kit itself comes with an impressive cloak to represent them, and 4 god-specific heads
- Chaos Knight Champions, called Doom Knights, are S5 (so S6 with Ensorcelled Weapons, S7 with Lances) and have Eye of the Gods
- The Soul Feeder gift has, in the words of the person playing WoC in the battle report, 'gives him a chance of regaining lost wounds in combat' while the Chalice of Chaos gives a 'great, if random, benefit in one of his turns'
- The Chaos Lord in the battle report was got an Eye of the God roll for killing a unit champion. I know they did this when the 7th ed book came out before it was errata'd, but would they make the same mistake twice?
- Forsaken are M6, d3+1 attacks, and have a random special rule granted every turn. One rolled in the battle was 'Always Strikes First'
- The Vorptex Beast's bound spell wasn't really explained, but it seems the 'every model in the unit takes a T test and a spawn is made' is not its only effect. This only triggered in the battle report from rolling a 6 for the effect, so i don't know if the spell gets stronger the higher you roll, or if there's literally up to 6 different effects.
- The Slaughterbeast using the Chaos Lords WS is real, and doesn't say 'unmodified' like the Tomb King's rule does. The Chaos Lord gains 2 +1WS buffs during the game, and the Slaughterbeast got it too
- The Slaughterbeast seems to have an upgrade called 'extra claws'. Assume it means more attacks, which I always like on Monsters
- Gorebeast Chariot is T6, W5, and as stated KB on Impact Hits, and 'loads of attacks'
- Hellriders / whatever they are called are unchanged from November's update like people assumed it would
- Chaos Lords have BS5 now for no apparent reason? Maybe Death's Head thing is still in, or Throwing Axes / Spears?
- Throgg is twice as tall as the current metal Chaos Trolls, and yet still on the same base
- Dragon Ogres kind of make the Shaggoth look tiny by comparison (which is disappointing because I love the Shaggoth model)
- Nothing new about spells or spell lores that haven't already been mentioned (including the options for Lore of Metal for Tzeentch, Death for Nurgle, Shadow for Slaanesh)

Reposted by Fen:

Knights 4 5 3 4 4 1 5 2 8
Fear,champion with EotG

Lord/Hero 4 8 3 5 5 3 7 5 9 / 4 7 3 5 4 2 6 4 8
Both with EotG only

Sorc. lord/hero 4 5 3 4 4 3 5 3 8 / 4 5 3 4 4 2 5 2 8

Skullcrushers 4 5 3 4 4 1 5 2 8
Juggernaut 7 5 0 5 4 3 2 3 7

+2AS from the jugg/jugg gets +1str on the charge/demonic attacks

EDIT: Added more pictures.
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